Skill Detail

Medicine

Cost: 2x
Modifiers: Reasoning
Description:

For purposes of healing, a character with the Medicine skill may tend to the wounds of another. When this is done, a skill test is made against the difficulty of the wound type. If successful, the character heals at a rate equivalent to their Constitution plus the caregiver's Medicine skill. Failure indicates that the character simply heals as normal. Botching indicates that the treatment was counter productive and the patient takes 1 point of that type of damage due to infections or wound aggravation. One care giver can tend to up to 5 patients out in the field or up to 10 patients in a care giving setting such as a hospital. For each additional patient, the doctor suffers a +5 TAV to all skill checks.

Healing LW or MB70 TAV
Healing MW or SB90 TAV
Healing SW110 TAV

If the character possesses the First Aid skill, this skill can be added to the value of First Aid for purposes of determining how much damage can be healed during immediate care. This does not add to the character's First Aid AV when rolling the skill check.

Check out our affiliate site, Friend Code Central.