61 Ballistic ProtectionSome types of armor and protections provide what is called Ballistic Protection or Damage Transfer. These protections do not eliminate damage or stage it down, but instead cause Wound type damage to ...
56 Ballistic Protection - depricatedSomewhat of a misnomer, ballistic protection provides some degree of protection against ballistic attacks and some melee attacks. These protections do not eliminate damage or stage it down, but inste...
29 Ballistic DamageBallistic Damage is typically caused by firearms, but some non-ballistic attacks are considered ballistic damage due to the strength and severity of the attack. Essentially, ballistic damage is damag...
15 Combat Rules: Basics - (Complete Chapter)
Combat in the Chronicles System is turn-based, meaning each combatant has an opportunity to take an action during combat. This chapter details specific rules and situations that come into play during...
15 Combat Rules: Firearms - (Complete Chapter)
Advanced firearms and weaponry are not common in all campaigns. For that reason, these rules are presented separately from other combat chapters....
11 Armor - (Complete Chapter)
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10 Arms and Equipment - (Complete Chapter)
After a character's skills and attributes have been determined, it is next important to equip a character for adventuring.
Discuss with your game keeper what equipment you can start with. Some game ...
6 Armor CharacteristicsArmor is critical if one wishes to stay alive in combat. Armor, like weapons, has stats and game effects. It is also important to remember that many of the types of armor listed are archaic and are ...
6 Armor CoverageArmor covers different parts of the body, so it is important to understand what parts of piecemeal armor protect what.
Torso: This refers to the main torso of the body and the shoulders. It often ...
5 ExplosivesEventually the player characters are going to blow something up. Listed below are the statistics for various explosives and their game effects.
Gunpowder, 1 lb horn3d6[20W, ballistic]
Gunpowder...
5 Leather Bracers - (armor)
Primarily used to prevent painful chaffing from firing a bow and arrow, leather bracers provide some limited protection to the forarms....
5 Abjurer's Mantle - (spell)
An Abjurer's Mantle enables the target creature or object to resist one type of energy or effect better than normal. Sample resistances may be fire (heat), cold, electricity, Telepathy, Telekinesis, ...
5 Mantle of the Forge - (spell)
Mantle of the Forge protects the target creatures or objects against all forms of fire, heat, and magical fire attacks. In addition to the energy resistance, this spell also grants bonuses to resist ...
5 Pyretic Resistance - (spell)
Pyretic resistance protects the target creatures or objects against all forms of fire, heat, and magical fire attacks. In addition to the energy resistance, this spell also grants bonuses to resist a...
5 Absorbsion - (spell)
Absorbsion is a shoal-like ability that absorbs damage from physical and magical attacks....
5 Arcane Shoal - (spell)
Arcane Shoal creates a cloak of shimmering energy to protect the target from damage....
5 Blazing Shoal - (spell)
Blazing Shoal creates a cloak of burning coals around the target's body, protecting the target from harm....
5 Cloud Shoal - (spell)
Cloud Shoal creates a thick, cloying cloak of mist around the character's body to protect against damage....
5 Earth Shoal - (spell)
This spell creates a cloak of earthen debris around the character's body....
5 Rotting Shoal - (spell)
Rotting Shoal creates a cloak of rotting flesh, debris, and plant matter around the target's body....
5 Shoal of Shadow - (spell)
Shoal of shadows creates a cloak of shadow material, drawing in shadows from nearby and wrapping them around the character's body....
5 Spiritual Shoal - (spell)
Spiritual Shoal creates a cloak of sacred, protective energy around a target, protecting her from physical harm....
5 Shoal of Water - (spell)
Water Shoal creates a cloak of water around the targets, protecting them from harm. The spell will draw water from nearby sources or will even sap humidity from the air if necessary....
5 TK Force Shield - (spell)
This ability creates a shield of telekinetic force around the target's body, absorbing damage from incoming attacks....
5 Disregard - (spell)
This ability allows the manipulator to ignore damage, as if it never happened, essentially willing the attack into nothingness. Typically this means that attacks either pass through harmlessly or com...
5 Spiritual Supplication - (spell)
This spell calls upon divine intervention to protect and aid the caster and her allies....
5 Energy Resistance - (spell)
Resist Elements allows the caster to select single energy type which the caster is protected against. The energy types available to choose from are: fire (heat), cold (ice), electricity, light (radia...
3 Energy Resistance - (hc)
The character is capable of resisting one particular element very well. The energy types that can be chosen are Air, Earth, Fire (heat), Water (Cold), Electricity, Acid, Shadow, Arcane, Necromantic...
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