57 Recoil EffectAttempting multiple shots during the same round with a many ranged weapons may cause what is referred to as Recoil Effect. Some non-firearm weapons use this field to indicate penalties that may repre...
28 Determining Sources of Magic or Psychic EffectIt is possible to determine the source of a magical or psychic effect, and to a limited extent, the general location of the source. No other information besides the source of the phenomenon is learne...
28 Suppression EffectWhen someone is in the general area of fully automatic fire, they may be subject to the suppression effect. Anyone subject to suppression effects must make a Resist Fear(100) test or take an appropri...
28 Contingent Effect - (hc)
The psychic has the ability to make a specific effect contingent, similar to the Contingency spell. This HC may be taken multiple times, but each time it is applied to a different psychic ability.
...
27 Spell Effect "Line of Fire"Most magic and spell effects require that an uninterrupted "line of fire" exist between the caster and the target. Usually, as long as the caster can see the target, a suitable line of fire exists fo...
27 Dodging Area Effect AttacksIn order to use a dodge skill test to avoid an area of effect attack, the character must be able to move to cover or out of the affected area with a single major movement action. If unable to leave t...
25 Adjusting a Spell Effect After It Has Been CastAfter a spell has been cast, many spells can be maintained. Sometimes, the caster will choose to modify the spells effects during maintenance. If the spell changes would require the raising of the d...
15 Magic and Psionic Abilites - (Complete Chapter)
Magic, elemental, veil manipulation, and psionic abilities, despite their convenience and power, are difficult to learn and difficult to control. As such, any character that uses magic or psionics mu...
12 Spell MeldingSpell melding is the process of casting two or more spells simultaneously to create a unique effect that possesses traits of both spells. While there are several limitations to the use of this abilit...
11 Magic Item LimitationsThe following limitations apply to magic items except in rare circumstances.
All items.
Magic energies from other magic items can NEVER be used to create other magic items.
Magic items can not ...
10 Combat Rules: Basics - (Complete Chapter)
Combat in the Chronicles System is turn-based, meaning each combatant has an opportunity to take an action during combat. This chapter details specific rules and situations that come into play during...
7 Insect, Spider, and Scorpion VenomInsect, spiders, and scorpions are a common threat in many parts of the world. Listed here are the effects of a variety of venom types. A single dose of venom will have the following effects, based ...
7 Snake VenomRattlesnake
Type: Hemotoxic
Potency: 100 (20 EPOT), may vary by species
Onset period: 1d10 minutes
Duration after onset: 3 days
Effect: -5 AV to all actions, lose 1d4 CON, lose 1d2 AGL, lose 1d...
6 Ranged WeaponsRanged weapons come in many different types: bows, crossbows, rifles, shotguns, automatic firearms, pistols, and revolvers. Like melee weapons, all ranged weapons have several stats that measure a we...
6 Full Auto Fire: UntargetedUntargeted fully automatic fire is typically used for suppression purposes. The base percentage chance that any target within the area of effect is struck depends upon three primary factors: how many...
6 SinksteelSinksteel is very potent voidsteel. It draws in magical and psychic energies and can even disrupt the abilities of Veil Manipulators too! Merely using these special abilities nearby sinksteel will c...
6 Imbue Arrow/Bullet - (hc)
The character can bind the essence of the elements into his arrows, bolts, or bullets. When the character fires one of her weapons, she can choose to spend 2 STAM to imbue it with one of the followin...
5 Acid Rain - (spell)
This spell creates a brief downpour of strong acid in the area of effect. During the first round, dark green clouds quickly build up. On each round thereafter, all within the area of effect are dous...
5 Fire Storm - (spell)
Firestorm creates a violent swarm of swirling embers and firewisps. On the round that the spell is cast, bits of ember and and spouts of flame will begin to pop-up. On the second round, all within t...
5 Ice Storm - (spell)
Ice storm creates a whirling, freezing blizzard of freezing shards of sharp ice. On the first round of the spell, the temperature drops dramatically creating bits of ice and sleet. On the second rou...
5 Sandstorm - (spell)
Sandstorm creates a violent dust and sandstorm so fierce it can strip the flesh off those unfortunate enough to be caught in the area of effect. On the first round, the wind picks up and visibility i...
5 Acrid Cloud - (spell)
Acrid cloud creates a foul, inky black, sulphurous, corrosive cloud of semi-cohesive gas in the area of effect....
5 Fireball - (spell)
Fireball launches a glowing ball of hot gases that explodes violently when it impacts with an object or it reaches its destination....
5 Steamburst - (spell)
Steamburst creates a sudden explosion of scalding hot steam, enveloping and burning those unfortunate enough to be caught in its blast....
5 Phantom Blast - (spell)
Phantom Blast conjures a blast of phantasmal energy. The explosion itself can mimic many types of explosions (dynamite, fireball, radiant burst, etc.) but no matter what the visual effect of the phan...
5 Pyrokinetic Blast - (spell)
Through pyrokinetic blast, the psychic invokes a sudden burst of energy that creates intense air-heat radiation emanating outward from the focus point....
5 Concussive Blast - (spell)
Concussive Blast creates a violent, deafening explosion of purely concussive force....
5 Call Lightning - (spell)
Call Lightning summons down a brief but fierce burst of lightning strikes from the skies, filling the area of effect with electricity....
5 Lightning Bolt - (spell)
Lightning Bolt enables the caster to shoot a full size lightning bolt from his hands, traveling in a straight path outward, electrocuting all in its path....
5 Holy Rain - (spell)
This spell creates a brief downpour of holy water in the area of effect....
5 Pyrokinetic Agitation - (spell)
Pyrokinetic Agitation causes a large area to begin heating up quickly until combustion begins....
5 Stone Shower - (spell)
Stone shower conjures a hail of large stones to fall from the sky into the area of effect....
5 Telekinetic Agitation - (spell)
Telekinetic Agitation causes a large area to begin shaking violently, lifting small objects and debris into the air, swirling them about in a storm of raw telekinetic power....
5 Combat Rules: Firearms - (Complete Chapter)
Advanced firearms and weaponry are not common in all campaigns. For that reason, these rules are presented separately from other combat chapters....
4 Meat in a CanAnyone or thing unfortunate enough to get caught in an enclosed space with an explosion is most likely dead. Explosions in an enclosed space will "ricochet" back and forth within the area of effect u...
4 Poisons and DiseasePoisons and disease are common threats. Monsters, traps, and stealthy assassins all use poisons. Most poisons are merely debilitating, but others are lethal. Poisons usually have one or two effects...
4 Spell Targets and Area of AffectMany spells indicate both Area of Effect strain and difficulty in addition to # of Targets strain and difficulty. In most cases, assume the Area of Effect is centered around the caster unless the spe...
4 Void, Spiritual Sink - (trait)
Spiritual sinks are individuals who are much like Voids, except much more powerful. Using spiritual, psychic, or magical sight, a void appears as a dark maelstrom, drawing spiritual and psychic energ...
3 Magic Skills ChecklistMagic and psychic abilities require several skills. Here is a generic list of skills that a character must have before using magic, psychic, or manipulation disciplines.
Magic/Psionic Discipline...
3 Spell TemplateBelow is an example of a typical spell. Not every spell will have every attribute. Most spells will only use a few. Each of them are described below.
Spell Template:
Spell Name:
Disciplines:...
3 VoidsteelVoidsteel is a heavy, black, sturdy metal. It is heavier than iron but not nearly as heavy as lead. It looks a lot like lead or cast iron but it is darker and possesses almost no reflective qualitie...
3 Lycanthropy, infectedThere are two types of Lycanthropy. Genetic lycanthropy and infected lycanthropy. Humans, dwarves, Rhom-shur, shou, ogres, and goblinoids can all be infected by lycanthopy. All humanoids are capabl...
3 Crafting Magic Items: PreparationIn order to create a wand or other magic item, the spellcaster must first perform a ritual to attune the wand to be a receptacle for a particular spell. The following conditions also applies to all ...
3 Spellcraft - (skill)
Spellcraft is a representation of a character's knowledge of arcane theory. Often, wizards and priests possess this skill to help them in their studies of the arcane arts. This skill is also require...
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