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Keywords: Move Silently skills


71 Character Creation: Skills Tutorial - (Complete Chapter)
Now that the character's attributes and traits have been selected, it is time to start selecting skills. This is probably the most time consuming part of the character creation process....
58 Move Silently - (skill)
This skill is used when a character attempts to move silently and avoid being heard or noticed by hearing or creatures with tremorsense. When attempting to use this skill, the character rolls a Move ...
51 Skills - (Complete Chapter)
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51 Skills: Combat Masteries - (Complete Chapter)
Masteries are special meta-skills that enhance a character's abilities in combat. Characters using masteries can increase the damage they inflict, increase their Defense Ratings, master a specific un...
32 Skills
Skill points are spent in the same fashion as Attribute Points, except they may only be used on skills and magical or psychic disciplines. The number of points that a character can spend on skills va...
30 Increasing Skills with Experience
When the character accumulates enough experience in a skill, he automatically advances to the next rank. The Experience Point (XP) Costs chart has the costs of each skill listed. A cumulative runnin...
29 Synergy Skills
Synergetic skills are skills that enhance or help one another. When skills are synergetic, it is noted in the skill description. A synergetic skill usually gives a +1 AV bonus for each rank of a syn...
27 Magic Skills Checklist
Magic and psychic abilities require several skills. Here is a generic list of skills that a character must have before using magic, psychic, or manipulation disciplines. Magic/Psionic Discipline...
26 Attributes vs. Skills
When a character takes a skill or attribute the value indicates how much mastery or how good the character is in comparison to others. The following chart has a list of skill values and their equival...
25 Select Skills
Skills are the most important part of character creation. They determine what your character is capable of doing and how good he or she will be at doing those things. A dwarf starts with 135 skill p...
25 Choose combat skills
Since we're still on the first page of the character let's focus on combat skills first. We decided that we would spend about 60 experience points on combat skills. This character won't be a combat ...
25 Choose Common Skills
On the second page of the character sheet you will find the bulk of the skills available to your character. Almost any character can buy any skill, just about everything on this page is available to ...
25 Choose Magic Skills
At this point, we only have 39 skill points left. Since we have already purchased the Thaumaturge trait, we are free to buy some magic skills with our skill points. Magic (and Psychic or Manipul...
25 Choose Background Skills
In addition to the skills your character just selected, you are granted 2 times your Reasoning rank in bonus background skill points. These skill points can only be used to purchase skills in the Edu...
25 Move Object - (spell)
This spell allows the caster to use magic or mental powers to move objects....
15 Character Creation - (Complete Chapter)
The Chronicles System is a flexible game engine that can be used for many different game genres ranging from fantasy to sci-fi, from pulp adventures to horror. A character is defined by several attri...
10 Player resources, PDF files, character and spell sheets.
This is where we keep the character sheets and other similar resources. Many of these are PDF files which are downloadable from this page. They are "free use" and you may download these files and us...
6 When to Record an Ex Check
EX Checks are granted under different conditions. Most skills simply require that the skill be used successfully, but some have additional requirements before a an EX Check will be granted. Refer to...
5 Providing PCs with development downtime
Player characters should generally be allowed to use any NON-COMBAT related skill in their downtime, provided the game keeper gives approval. A good rule of thumb is allow characters to make one skil...
5 Acquiring New Disciplines, Spells, and Abilities
As characters grow in power and experience, it is common to wish to seek to add new disciplines and abilities to a character's magical and psychic répertoire. Depending on the game rules being used, ...
5 Weapon Diversification - (hc)
When this HC is taken, the player must declare whether it applies to melee weapons or ranged weapons (including thrown weapons). Upon taking this HC the character gains the ability to use all melee o...
5 Experience - (Complete Chapter)
As characters progress throughout the game, they will learn things and gain experience. Essentially, characters learn by using their skills in ways which enhance the game by accomplishing legitimate ...
5 Magic and Psionic Abilites - (Complete Chapter)
Magic, elemental, veil manipulation, and psionic abilities, despite their convenience and power, are difficult to learn and difficult to control. As such, any character that uses magic or psionics mu...
4 Attribute Adustments
Most skills in the Chronicles system are affected by a character's attributes. For example, a character with a high Agility attribute will be better at her Martial Arts skill than a clumsier characte...
4 Action Value (AV)
After all skills have been assigned ranks, it is then time to calculate Action Value, or AV, for Attributes and Skills. Nearly all attributes and skills in the Chronicles system use AV to determine t...
4 Fear, Mental, and Magical Resistance
Resist Fear, Resist Mental, and Resist Magic are three important skills common to all characters. These skills represent a character's ability to resist mental, spiritual, and magical assaults. Whil...
4 Skill Checks for Role-Playing
Often times, a player will role-play a situation that could have been handled with one or more skill checks. In such situations, award the role-playing player several experience in that skill, or eve...
4 Intimidation - (skill)
Intimidation is the skill of forcing others to back down or even possibly do things against their will. Frequent use of this skill probably won't make the character any friends, whether the character...
4 Investigations - (skill)
The investigations skill includes a wide range of knowledge and skills, ranging from forensic knowledge and proper investigative procedure to suspect profiling and questioning. Characters with this s...
4 Melee Weapon - (skill)
This skill is actually a collection of sub-skills. When taken, the character selects one melee weapon in which they are specialized in. Each different type of weapon is its own skill. Thus, Light C...
4 Deaf - (trait)
The character is deaf. Because of this, all tasks which require listening, such as music or eavesdropping, are completely impossible and audio perception tests automatically fail. All social skills ...
3 Skill Caps
Starting characters will not be very powerful, but they will have plenty of room to grow. Listed here are several limitations that are generally followed during character creation. Martial Skill...
3 Armor Characteristics
Armor is critical if one wishes to stay alive in combat. Armor, like weapons, has stats and game effects. It is also important to remember that many of the types of armor listed are archaic and are ...
3 Experience Points
At the end of gaming sessions, experience points (XP) are granted to each character based upon the player's role-playing skills, heroic actions, and completed quests. The usual session bonus will be ...
3 Learning from a book or tutoring
Characters with access to a library or tutor can quickly develop knowledge skills, and occasionally other kinds of skills. This method should be typically be restricted to only knowledge based skills...
3 Possession
Possession is slightly different than mind control. Possession is an invasive control of the body and sometimes the mind. The victim of the spell is essentially unconscious during the spell's ef...
3 Zombie Template
Zombie Skills: All zombies have the following skill limitations: Climb: Rank 4 if the creature is capable of climbing Dodge: Zombies have no self-preservation instinct and do not have a dodge skil...
3 Heat Sense - (trait)
The character is capable of sensing warmth up to a distance of 10' much in the same way that many snakes do. This ability is not always in effect. Instead, using this ability requires that the chara...
3 Uneducated - (trait)
The character has never received a formal education and suffers from illiteracy. A character with this flaw can not read and suffers a -20 to all education skills except for those skills that also fa...
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