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Crafting: Weaponsmith |
| Item/Enhancement | Diff | Time | Material Cost |
| Weapon Type | |||
| Small blade or axe. | 60 | 1/4 day | 1/2 retail |
| Medium blade or axe | 70 | 1/2 day | 1/2 retail |
| Large blade or axe | 80 | 2 days | 1/2 retail |
| Blunt weapons | 50 | 1/4 day | 1/2 retail |
| Hybrid damage weapon | 60 | 1/2 day | 1/2 retail |
| Pole-arms | 70 | 1 day | 1/2 retail |
| Size Enhancements | |||
| Tiny (2 types smaller) | +30 TAV | +200% | -50% |
| Small (1 type smaller) | +10 TAV | +100% | -25% |
| Large (1 type larger) | +10 TAV | +100% | +100% |
| Huge (2 types larger) | +30 TAV | +200% | +200% |
| Gigantic (3 types larger) | +50 TAV | +400% | +400% |
| Small blades and Axes | |||
| Balanced: -5 Diff (2 ranks max) | +30 TAV | +1 day | +10 |
| Extra Damage: +1 (2 rank max) | +30 TAV | +1 day | +15 |
|   | |||
| Medium blades and Axes | |||
| Balanced: -5 diff (2 rank max) | +30 TAV | +2 days | +30 |
| Extra damage: +1 (2 rank max) | +30 TAV | +2 days | +50 |
| Extra staging: +3 stage, +5 diff (2 rank max) | +10 TAV | +1 day | +10 |
|   | |||
| Large Blades and Axes | |||
| Balanced: -5 diff (2 rank max) | +30 TAV | +3 days | +50 |
| Extra damage: +1 (2 rank max) | +30 TAV | +3 days | +70 |
| Extra staging: +5 stage, +10 diff (2 rank max) | +20 TAV | +2 days | +30 |
|   | |||
| Bludgeon and hybrid damage weapons | |||
| Balanced: +5 AV to hit (1 rank max) | +30 TAV | +2 days | +20 |
| Extra damage: +1 (3 rank max) | +30 TAV | +2 days | +40 |
| Extra staging: +5 stage, +5 diff (2 rank max) | +20 TAV | +1 day | +10 |
|   | |||
| Pole weapons | |||
| Balanced: +5 AV to hit (1 rank max) | +30 TAV | +2 days | +10 |
| Extra damage: +1 (2 rank max) | +30 TAV | +2 days | +60 |
| Extra staging: +5 stage, +5 diff (2 rank max) | +20 TAV | +1 days | +30 |
A weaponsmith forges weapons. Since there are such a large variety of weapons that can be manufactured, it is impossible to list them all. Weapons are instead categorized into generic groups. While the groups are fairly self-explanatory, the blades and axes groups deserve some clarification.
Weapon enhancements may have a limit to the number of times they may be added to a weapon. Below are the extended descriptions of the various weapon enhancements. All enhancements must be made at the time the weapon is constructed. It is impossible to add additional stat enhancements to melee weapon once it has been constructed.
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