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Metals and the Ether... Lead and Magic Voidsteel Thracite: Dead Voids... Sinksteel |
Metals are important in that they kind of exist on both the ethereal and physical planes simultaneously. Their state in the world changes, depending upon human, or in some cases, inhuman intent.
Normally, this does not cause a problem, but some abilities are affected by ethereal laws. Ghosts and spirits can be trapped by metal structures with no way to escape. A metal doorway that opens on the physical side does not necessarily open on the ethereal side of reality unless it is opened simultaneously on the ethereal side, and they probably don't have the key (a free-floating metal object) on the ethereal side of reality. This is one of the many ways that hauntings can develop.
Lead functions as an anti-magic barrier. Magical and psychic energies can not even pass through lead in any way, shape or form. Lead also prevents magical and psychic energies from flowing freely. Here are some characteristics of lead.
Theoretically, lead armor and clothing does provide limited protection against magical and psychic effects, but it is so soft and so heavy that such protections are usually futile. For complete protection, someone would have to be covered completely from head to toe in lead without an inch of their body left unprotected. Even then, lead can still be targeted by the spell directly. Lead armor costs 10 times as much to make, possesses 1/3 the normal absorbsion of standard armor, weighs 3 times as much and has 3 times the initiative and mobility penalties as regular armor.
| Type of Item | % Casting Failure | Mental Protection | Resistance | EPOT Redux | Power Redux |
| Poor Quality Voidsteel | |||||
| Amulets | 10% | +5 AV | -- | 0 | -- |
| Rings | 20% | +5 AV | -- | 0 | -- |
| Headbands | 25% | +15 AV | +5 AV | 0 | -1 |
| Restraints | 40% | +5 AV | -- | 0 | -- |
| Helms/Coifs | 40% | +20 AV | +5 AV | 0 | -1 |
| Body Armor | 40% | +10 AV | +10 AV | -1 EPOT | -2 |
| Fair Quality Voidsteel | |||||
| Amulets | 20% | +10 AV | +5 AV | -- | -1 |
| Rings | 40% | +10 AV | +5 AV | -- | -1 |
| Headbands | 50% | +30 AV | +10 AV | -1 EPOT | -2 |
| Restraints | 80% | +10 AV | +5 AV | -- | -1 |
| Helms/Coifs | 80% | +40 AV | +10 AV | -1 EPOT | -2 |
| Body Armor | 80% | +20 AV | +20 AV | -2 EPOT | -4 |
| Good Quality Voidsteel | |||||
| Amulets | 30% | +15 AV | +10 AV | -1 EPOT | -2 |
| Rings | 60% | +15 AV | +10 AV | -1 EPOT | -2 |
| Headbands | 75% | +45 AV | +15 AV | -1 EPOT | -3 |
| Restraints | 100% | +15 AV | +10 AV | -1 EPOT | -2 |
| Helms/Coifs | 100% | +60 AV | +15 AV | -1 EPOT | -3 |
| Body Armor | 100% | +30 AV | +30 AV | -3 EPOT | -6 |
| Excellent Quality | |||||
| Amulets | 40% | +20 AV | +15 AV | -1 EPOT | -3 |
| Rings | 80% | +20 AV | +15 AV | -1 EPOT | -3 |
| Headbands | 100% | +60 AV | +20 AV | -2 EPOT | -4 |
| Restraints | 100% | +20 AV | +15 AV | -1 EPOT | -3 |
| Helms/Coifs | 100% | +80 AV | +20 AV | -2 EPOT | -4 |
| Body Armor | 100% | +40 AV | +40 AV | -4 EPOT | -8 |
| Purest Quality Voidsteel | |||||
| Amulets | 50% | +25 AV | +20 AV | -2 EPOT | -4 |
| Rings | 100% | +25 AV | +20 AV | -2 EPOT | -4 |
| Headbands | 100% | +75 AV | +25 AV | -3 EPOT | -5 |
| Restraints | 100% | +25 AV | +20 AV | -2 EPOT | -4 |
| Helms/Coifs | 100% | +100 AV | +25 AV | -3 EPOT | -5 |
| Body Armor | 100% | +50 AV | +50 AV | -5 EPOT | -10 |
Voidsteel is a heavy, black, sturdy metal. It is heavier than iron but not nearly as heavy as lead. It looks a lot like lead or cast iron but it is darker and possesses almost no reflective qualities unless extremely well polished. The metal is very hard to work with and only the most skilled smiths and craftsmen can work with pure voidsteel. Voidsteel is an inert metal, much like gold, and does not rust or corrode. Additionally, voidsteel is completely incapable if conducting electricity and is an extremely effective magic insulate. It is even capable of restricting the use of Veil Manipulation skills. Voidsteel comes in two forms, common voidsteel and sinksteel. Each comes in various grades.
Voidsteel, regardless of whether it is a free floating metal object or not, is real on both the ethereal and physical planes. Voidsteel weapons can always hit ethereal objects and creatures and can disrupt magicians and psychics. Below are listed the many effects of voidsteel. If a character is using multiple voidsteel items or protections, the protections do not stack. Use the most beneficial effect that is appropriate to the situation. The only trait from voidsteel that is cumulative is the spell failure rate associated with wearing voidsteel.
Voidsteel TraitsNOTE: Although the Shou Spirit Way is a psuedo-magical skill, voidsteel and sinksteel have no effects against people that study that discipline or can use its special abilities.
Voidsteel DurabilityVoidsteel is more durable than regular steel. It's structural strength has a bit more damage absorbsion, and some voidsteel armors provide some extra damage absorbsion to their bearers.
Sinksteel is very potent voidsteel. It draws in magical and psychic energies and can even disrupt the abilities of Veil Manipulators too! Merely using these special abilities nearby sinksteel will cause STAM drain. The effect of voidsteel weapons against magicians and psychics is devastating. Sinksteel comes in five different quality grades, just as voidsteel does. Sinksteel is identical to voidsteel in all respects with the following exceptions.
Sinksteel has an area of effect. It will cause STAM drain to anyone or anything that uses magical, psychic, or manipulation abilities within the area of effect. Additionally, anyone who attempts to use abilities that directly target someone that is wearing sinksteel protections will experience STAM drain regardless of the range. A minimum quantity of sinksteel must be present before area effect STAM drain occurs. Larger quantities will possess a larger range.
Sinksteel weapons are also a little more draining when used against magic users, psychics, and supernatural creatures. They are even effective against veil manipulators. Against manipulators, these weapons have standard STAM drain described in the voidsteel section. Against magic users, psychics, and supernatural creatures, they are even a little more powerful. Sinksteel weapons (and other objects, for that matter) can also drain charges out of magical items when they come in contact. They do not have any effect upon permanent magical items with continual effects except 1 EPOT per charge rating is negated while the sinksteel and magical item are in contact.
Sinksteel draining effectCheck out our affiliate site, Friend Code Central.